<div id='stars2'></div>
<div id='stars3'></div>
<div id='stars4'></div>
https://github.com/notpresident35/awesome-learn-gamedev?tab=readme-ov-file#technical-art
## Programming
https://github.com/Caerind/AwesomeCppGameDev
https://github.com/raizam/gamedev_libraries
### Design
### UI
www.gameuidatabase.com
https://ui-patterns.com/patterns
### Audio
https://impactsoundworks.com/product/super-audio-cart/
fmod.com
https://sonniss.com/gameaudiogdc
### Graphics
[vkdev](https://vkguide.dev/)
https://learnopengl.com/
https://www.opengl-tutorial.org/
https://ogldev.org/
https://thebookofshaders.com/edit.php
https://vkguide.dev/docs/chapter-3/obj_loading/
https://github.com/vblanco20-1/vulkan-guide/tree/all-chapters/chapter-3
https://github.com/vblanco20-1/vulkan-guide/blob/all-chapters/chapter-3/vk_engine.h
https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/
## Art Assets
https://poly.pizza/
https://github.com/Miziziziz/Retro3DGraphicsCollection
### Collision
https://dyn4j.org/2010/01/sat/
https://www.youtube.com/watch?v=MDusDn8oTSE
https://cse442-17f.github.io/Gilbert-Johnson-Keerthi-Distance-Algorithm/
https://www.haroldserrano.com/blog/visualizing-the-gjk-collision-algorithm
#### Blogs
https://www.factorio.com/blog/
https://lostgarden.home.blog/
https://allenchou.net/blog/
https://randygaul.github.io/
https://web.archive.org/web/20210427182951/http://www.randygaul.net/
https://frictionalgames.blogspot.com/
https://gafferongames.com/
https://www.redblobgames.com/
https://gamefromscratch.com/news/
https://www.unrealengine.com/en-US/feed/tech-blog
https://80.lv/
https://www.reddit.com/r/gamedev/
### Books
Game Programming Patterns
Level Up
[Game AI Pro](https://www.gameaipro.com/)
---
## Open Source
https://github.com/glouw/openempire/tree/master/src
https://github.com/TerryCavanagh/vvvvvv
https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs
https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/news/remaster-update-modding
---
### Other
https://80.lv/articles/tutorial-creating-the-tilt-shift-effect-in-unreal-engine-5/