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https://github.com/notpresident35/awesome-learn-gamedev?tab=readme-ov-file#technical-art
## Programming
https://github.com/Caerind/AwesomeCppGameDev
https://github.com/raizam/gamedev_libraries
### Design
What is Game Design?, 2023, Jeremy Holcomb, ISBN 9798987698303,
Pinball: A Graphic History of the Silver Ball, by J. Chad; ISBN: 978-1250249210
Tetris the Games People Play, by B. Brown; ISBN: 978-1626723153
The Ultimate History of Video Games, Vol. 1, by S.L. Kent; ISBN: 978-0761536437
Making Sense of the Social World: Methods of Investigation, 6th Ed., Chambliss, Daniel F. & Schutt, Russell K., ISBN: 9781506364117
Game Research Methods: An Overview, 2015, Lankoski, P. and Björk, S., ISBN: 978-1312884731
Introduction to Statistics: An Intuitive Guide for Analyzing Data and Unlocking Discoveries, 2020, Frost, J., ISBN: 978-1735431109
Game Balance, Ian Schreiber and Brenda Romero; ISBN: 978-1498799577
Building SimCity: How to Put the World in a Machine, Chaim Gingold; ISBN: 978-0262547482
Characteristics of Games, 2020, George Skaff Elias, Richard Garfield, and K. Robert Gutschera; ISBN: 9780262017138
Better Data Visualizations: A Guide for Scholars, Researchers, and Wonks, Schwabish, Jonathan, ISBN: 9780231193115
Quantifying the User Experience: Practical Statistics for User Research, 2nd Ed., 2012, Suaro, Jeff & Lewis, James R., ISBN: 9780128023082
Games User Research, Anders Drachen et al, 2018, ISBN: 9780198794844
Game Feel: A Game Designer’s Guide to Virtual Sensation, by Steve Swink, ISBN: 9780123743282
### UI
www.gameuidatabase.com
https://ui-patterns.com/patterns
### Audio
https://impactsoundworks.com/product/super-audio-cart/
fmod.com
https://sonniss.com/gameaudiogdc
### Graphics
[vkdev](https://vkguide.dev/)
https://learnopengl.com/
https://www.opengl-tutorial.org/
https://ogldev.org/
https://thebookofshaders.com/edit.php
https://vkguide.dev/docs/chapter-3/obj_loading/
https://github.com/vblanco20-1/vulkan-guide/tree/all-chapters/chapter-3
https://github.com/vblanco20-1/vulkan-guide/blob/all-chapters/chapter-3/vk_engine.h
https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/
## Art Assets
https://poly.pizza/
https://github.com/Miziziziz/Retro3DGraphicsCollection
### Collision
https://dyn4j.org/2010/01/sat/
https://www.youtube.com/watch?v=MDusDn8oTSE
https://cse442-17f.github.io/Gilbert-Johnson-Keerthi-Distance-Algorithm/
https://www.haroldserrano.com/blog/visualizing-the-gjk-collision-algorithm
#### Blogs
https://www.factorio.com/blog/
https://lostgarden.home.blog/
https://allenchou.net/blog/
https://randygaul.github.io/
https://web.archive.org/web/20210427182951/http://www.randygaul.net/
https://frictionalgames.blogspot.com/
https://gafferongames.com/
https://www.redblobgames.com/
https://gamefromscratch.com/news/
https://www.unrealengine.com/en-US/feed/tech-blog
https://80.lv/
https://www.reddit.com/r/gamedev/
### Books
Game Programming Patterns
Level Up
[Game AI Pro](https://www.gameaipro.com/)
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## Open Source
https://github.com/glouw/openempire/tree/master/src
https://github.com/TerryCavanagh/vvvvvv
https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs
https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/news/remaster-update-modding
---
### Other
https://80.lv/articles/tutorial-creating-the-tilt-shift-effect-in-unreal-engine-5/