## Input ### Movement default collision system kinematic body with either move_and_slide or move_and_collide method Or if you aren't using the default collision ```c# position += Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down")); position += Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down")).normal; ``` ## 2D ### Camera ### Sprites ### 2d skeleton ## 3D ### Camera ### Model #### Animation #### Inverse Kinematics ## Other Attributes ### Health ### spawn-despawn