## Getting player from Area2D
```c#
private void OnAreaEntered(Area2D other Area)
{
if(otherArea.Owner is Player player)
{ //if otherArea is instance of Player it is assigned to player var
player.SomeFunction();
}
}
```
## Override class ToString for better Debug
```c#
public class MyExampleClass
{
public override string ToString()
{
return "Whatever string you want";
}
}
```