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[Resume Google Drive](https://docs.google.com/document/d/1Vo3m2zWPI2heGXpZIwWj0qpHDG4u5QjGJ9h6737KevI/)
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## Skills
**Languages:** C/C++, C#
**Software Experience:** GIT, SVN, Unreal, Unity, OpenGL, Vulkan, Nintendo Switch Nx
**Roles:** Engine, physics, AI programmer, bug and issue tracker
**Other:** Teamwork, Communication, Project Management, Organization
## Education
Digipen Institute of Technology
BSCS in Realtime Interactive Simulation
<div style="padding-left:30px;"> <b>Relevant Coursework:</b> Data Structure and Algorithms, Game Projects, Computer Graphics, Audio Synthesis, Digital Signal Processing, Computer Networks, AI Programming, Switch Development, Linear Algebra, Calculus </div>
## Experience
**Enterprise Service Desk,
Server and Vulnerability Technician** February 2014 - February 2018
United States Air Force
- Provided ongoing technical support
- Vulnerability scanning and cyber security
- Hardware setup and maintenance
- Remedy Ticketing System
- Regular use of Active Directory and Microsoft Office
**Software Engineer** Sept. 2019 - April 2024
Digipen Game Teams
- Developed a custom game engine
- Multiple projects in Unreal Engine and Unity
- Developed AI behaviors for friendly and hostile characters as well as a director AI
- Pogglewash - [Steam Page](https://store.steampowered.com/app/2417620/Pogglewash/) - Unreal Engine 4 | C++ | Blueprints | SVN | Behavior Trees
- Kilonova - [Steam Page](https://store.steampowered.com/app/2942810/Kilonova/) - Unreal Engine 5 | C++ | Blueprints | SVN | Behavior Trees
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